Sekia Kuretsuha: Akuma channels an incredible amount of ki into his palm and drives it into the ground, striking the opponent with an exploding pillar of fierce energy. The two end their assault with a joint Kiko Kai. She is then joined by Daigo and delivers a barrage of powerful hits in tandem with him. Kyoso Kiko Kai: Akira attacks the opponent with a palm strike if it connects, she follows up with a blow to their chin. He proceeds to repeatedly punch them as if they were a speed bag, and then tops off the move with a brutal smack that sends the opponent flying face-first into the camera, shattering the screen in the process. List of Critical Arts Street Fighter V series CharacterĪbigail Special: Abigail swipes at his opponent with an overhand slap, and then shoves their head into the ceiling. Almost all Critical Arts deal 4500 damage, though Zangief's Bolshoi Storm Buster deals more to compensate for his inability to combo into it from his special attacks. Guile's Crossfire Somersault becoming the Crossfire Double Somersault). In Street Fighter 6, when a character's health is dropped to 25% or below, that character's Level 3 Super Art becomes a Critical Art, dealing more damage and either gaining a unique visual difference (i.e.: Ryu's Shin Shoryuken causing his fist to shock the opponent) or becoming a new move altogether (i.e. Akuma, Kage and Dan also have a second Critical Art, The first two can only available during their Dohatsu Shoten and Rikudo Osatsu V-Triggers, and Dan is the only one who can do it without any preconditions. Ryu, Guile, Necalli and Seth have Critical Arts that change in appearance and/or properties when their respective V-Triggers are in effect. Critical Arts also have more leniency applied to them in terms of Damage Scaling, as no matter how many hits in a combo before the CA is activated, it will not do any less than 50% of its normal damage. Critical Arts are the only moves that can KO a blocking opponent via chip damage. Critical Arts are similar in usage and requirements to Super Combos, providing an attack that deals a large amount of damage while also requiring and emptying a full Critical Gauge.
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